The Redman makes an appearance in One Night at Flumpty's 3, and once again serves as a nuisance to the player and at points can be fatal, similar to the two previous games. If the laptop runs out of power while the Redman.exe pop-up occurs, it will automatically be cancelled, giving an advantage to the player.
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Around 10 seconds after the player fails to cancel the pop-up, The Redman will jumpscare The Player and it will cause a gameover.
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Failing to hit the "cancel" before the progress bar finishes results in letting the virus download to The Players laptop, resulting in an error message on the laptop. Hitting the "cancel" button on the pop-up before the progress bar finishes results in the pop-up disappearing, preventing The Redman from attacking. A progress bar on the pop-up will slowly fill up, under the progress bar is the "cancel" button. In One Night at Flumpty's 2, a red pop-up appears on the laptop at random points, with a warning sign next to the laptop button when it appears. In Hard Boiled Mode, the Redman is active almost immediately and will repeatedly appear at the left door throughout the night. If the player fails to close the door while the Redman is at the left door, he will jumpscare the player.
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He will slowly move to the left door, and will return to CAM 3 if the door is shut for a while. Whenever he enters a new room, the camera feed for said room becomes red static, meaning the only time he can be seen is when he's at the left door, the ending screen, and his jumpscare. The Redman begins in the volcanic room of CAM 3 where he starts to move around the time 3 AM hits.